From April 16 to 25, the 16th Beijing International Film Festival was successfully held. A teacher from School of Performing Arts of BCU was invited to attend the China Virtual Reality Film Industry Development Forum, the China Virtual Reality Film Industry Development Conference, and relevant exhibition activities of the film festival.

At the event, honors in the immersive headset category were announced and presented. Zhao Weiran, a teacher from the Department of Film and Television Photography and Production, participated in the creation of the CAVE immersive work "Wugai", which won the "Best Exploration Work" award in the University Honor Selection of the 16th Beijing International Film Festival's "Boundless ∞ Immersive Unit".

The immersive work "Wugai" is a creation that confronts contemporary digital life. It depicts human beings in the era of artificial intelligence, enjoying unprecedented convenience brought by technology while often overlooking the underlying deep-seated dilemmas. Using the fully enclosed space of CAVE immersive imaging, the work brings millennia-old classical philosophical thought into direct collision with contemporary algorithmic logic, deconstructing the deep alienation of algorithms on individual desires, cognition, emotions, and subjectivity, thereby presenting a contemporary fable about the loss of one's true self in the digital age.

The "Boundless ∞ Immersive Unit" of the 16th Beijing International Film Festival, with the theme of "Entering Film through Immersion," screened nearly fifty outstanding works from both domestic and international sources, covering diverse technological forms such as VR, AR, MR, CAVE three-screen projection, and interactive imaging installations, opening up new horizons for future imaging and immersive technologies for the audience. It also facilitated extensive exchanges and discussions on virtual production, virtual reality, and related derivative technologies. Under the background of the development of "AI + virtual production," BCU will continue to actively implement relevant national plans and deployments, explore the application fields and specific implementation paths of "virtual production + AIGC + embodied intelligence," and persistently cultivate interdisciplinary talents who integrate art and engineering, as well as art and science.